I am working on a VR project that re-appropriates code and visual elements from a series of animation I created over a decade ago, the Multidimensional Eye Virus series. In this project the viewer/user remains at a fixed position, but the gaze, the direction of the camera, affects the animation. The animated elements stop moving as the viewer’s gaze is fixed upon them, and only start being animated again as the viewer looks away to inspect other animated elements that come into view. Slowly the amount of visual elements increases, until most of the view is filled by them.
The images on this pages are screen captures from this work in progress.