Tag: VR
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Best Demo Award @ IEEE GEM 24
I had a great time attending the IEEE CTSoc Conference on Gaming, Entertainment and Media (GEM 2024), in Turin (Torino), Italy. I was humbled to receive the Best Demo Award for my VR Experience Inviting Motion.
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Demo at IEEE GEM 2024
Inviting Motion has been accepted as a demo for the IEEE CTSoc Gaming, Entertainment and Media (IEEE GEM) conference, which will take place June 5-7, in Turin, Italy.
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Version 1.5b
I created a new build of my VR experience VR.Con.Sequence. Added a nuclear option so users do not get stuck.
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Inviting Motion @ Monmouth
Wednesday, November 8, Raven Serenity Glover will be joining me to present the project at Monmouth University.
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Show at Eastern Michigan University
VR.Con.Sequence and Light Play are included in Light X Time: animation & gaming technology in the Ford Gallery, Ypsilanti, Michigan.
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VR.Con.Sequence V1.0b
I have been working on this project on and off for a couple of years an finally finished a first full version, which I got compiled into a playable executable.
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ACCAD Research Page
On the website of the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University, a research page was published showcasing how Motion Capture was used to create the interactive VR experience Inviting Motion.