surface boxes() { Ci = color "rgb" ((float noise (s*12,t*12)), float noise(sin(t*PI), sin(s*PI)), float noise(sin(s*PI), sin(t*PI))) * color "hsv" (0.04,0.8, ((sin(s*12*PI-PI/2) + sin(t*12*PI-PI/2))/4+0.5)+ sin((smoothstep(1.6,2,mod((s*12+1.8),2)))*PI)+ sin((smoothstep(1.6,2,mod((t*12+1.8),2)))*PI)); } |BACK| |