surface boxes()
{
Ci = color "rgb" ((float noise (s*12,t*12)),
float noise(sin(t*PI), sin(s*PI)),
float noise(sin(s*PI), sin(t*PI)))
* color "hsv" (0.04,0.8,
((sin(s*12*PI-PI/2) + sin(t*12*PI-PI/2))/4+0.5)+
sin((smoothstep(1.6,2,mod((s*12+1.8),2)))*PI)+
sin((smoothstep(1.6,2,mod((t*12+1.8),2)))*PI));
}

|BACK|