Since MSU switched to Maya in the fall of 2009, these pages have not been updated
and Wobbe F. Koning moved on to Monmouth University in the Fall of 2014
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What, no Up-Vector?

Anyone who has tried their hand on rigging a character with bones has had to deal with out of control IK-chains that want to bend in any direction except the one desired. Most software packages offer an "Up-Vector" as a helping hand. This is often a NULL object, the position of which determines the general direction of the bending chain. This is especially helpful for arms and legs.

To my dismay I could find no mention of such a vector in any of the Bone property or motion windows, nor is it mentioned anywhere in the documentation. Still, there is a way to use a NULL object as an Up Vector in LightWave. Here is how:

Say you have a leg consisting of three bones: Upper, Lower and Foot. We use a NULL object as Goal. We create another NULL, call it UpVector and place in a little in front of the knee

Unfortunately this setup only works for the first bone in a chain. So if this leg is attached (parented) to a hip bone, it no longer works as desired... Look for a better solution I must!

Motion Panel Settings

And it all should work!

Here's a Lightwave Scene (and Object) where this is all set up

More notes on rigging can be found here


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