Since MSU switched to Maya in the fall of 2009, these pages have not been updated
and Wobbe F. Koning moved on to Monmouth University in the Fall of 2014
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Keyframe Animation in Layout

This page is not intended to be exhaustive, but gives some pointers as to how keyframe animation and parenting works in LightWave

Auto Key

Auto Keyframe

Standard the feature "Auto Key" is on. It can be found at the bottom of the screen. This means when you change properties like position, rotation and scale, a keyframe is automatically set at that frame. You can toggle this on and off with SHIFT-F1

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Manual Keys

Setting keyframes manually

Hit Return (or the Create Key button at the bottom of the screen) . The create motion key window will appear

You can delete a key by hitting Delete (or the Delete Key button at the bottom of the screen)

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Heading, Pitch, Bank

These terms are often used to express the rotation of the camera. They correspond to rotations along the X, Y and Z axis.

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Pivot Point

The pivot point is the center for all operation on object in Layout.

In Modeler you can place the pivot point for a given layer by selecting View Yab → Layers → Pivot.

In Layout you can change the position of the pivot point via Modify Tab → Translate → Move Pivot.

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The Graph Editor

Graph Editor

The graph editor can be displayed by hitting CTRL-F5

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Schematic View

Parenting

By parenting an object to another object it will inherit all transformations from that object. The "child" will move, rotate and scale in unison with the parent object.

When you switch one of the veiwports in Layout to Schematic, the viewport will display all scene elements as rectangular blocks called nodes. You can parent a node to another node by selecting it (left click) and then left click on another node while holding down CRTL

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