If words were what I feel most comfortable with expressing myself I would have become a writer. I am a visual artist however, possibly an audio/visual one. When writing an artist statement I feel a bit like a fish out of the water. But here we go.
I work in the field moving images in the broadest sense but not including the transportation of paintings. Currently most of the imagery I produce is created within the digital domain, using 3D computer animation software. I am searching for odd and intriguing ways of combining these computer generated images with real world input (digital photography, video) by means of editing, image processing, texture mapping and compositing. The computer has become the main tool in video editing, animation and image manipulation. The boundaries between video and animation have eroded, they are blending into a singe art form.
Most of my work starts with an image in my head that I put to paper in a quick sketch or more elaborate drawing. Attempting to decipher its significance using a process of association and reflection, the idea for a work takes shape. Juxtaposing the images gathered during this process, I construct an inner logic to connect the pieces. Even though I create work using extremely logical tools, its nature is associative.
Part of my process is tinkering with software and code. Using pseudo-random and noise functions over multiple iterations can generate surprisingly complex and sometimes unexpected imagery. Some of my best visuals originate from programming errors that I turned around and made into controllable image generating code. Such a "lucky accident" can become one of the starting points of a new work.
Dramatic tension is important for any time-based art, even if it appears to be absent. A work with no apparent dramatic dev elopment will create drama in the mind of the audience. This tension may be as simple as "How long am I going to watch this?" which is still different from the experience of looking at a static painting as something really exciting might happen the moment after you decide you have seen enough. I prefer to control the dramatic tension myself and deliberately build it in to my work. Music, being one of the oldest time based arts, creates a flow through rhythm and harmony. Building upon a long tradition of visual music I have created a series of procedurally generated abstract animations. Sound plays an important role in all my work. Speaking more directly to the mind than visual stimuli (less interference of language or other symbolic systems) audio is extremely powerful in setting the mood, and diverts the onlooker towards a state of consciousness that strongly influences the interpretation of the accompanying visuals. Space as represented in two dimensional video is ambiguous, both sequential (cuts, editing) and parallel (multiple perspectives in a split screen or on multiple screens)
Though I have been drifting away from cinematic story telling, communication is an essential part of my work, even if the narrative that is present in my work is merely a vehicle to convey ideas or paint an atmosphere. From seemingly narrative (music) video my work has evolved to a collage style of inter-cutting and merging different elements (real and virtual) into an integrated whole. In the course of further investigation my projects have again split multiple ways into character animation, abstract procedurally based animation and processed video. Bringing these strands of work back together, blending them into a single stream or experience, is one of the challenges I have set myself.
Wobbe F. Koning